Intel Corp. (www.intel.com) formally announced the release of its long-awaited Itanium 64-bit processor on May 29 - together with support from Windows hardware offerings from about 30 vendors, and some 400 applications already in development.
Key to adoption of 64-bit computing will be increased data size. For example, the initial Windows for Itanium offering has virtual memory of 16 terabytes (TB), compared to 4 Gbytes on 32-bit Windows; paging file size of 512 compared to 16 TB; paged pool of 128 Gbytes compared to 470 Mbytes; non-paged pool of 128 Gbytes compared to 256 Mbytes, and a system cache of 1 TB, compared to 1 Gbytes for the 32-bit version. The first Itanium chip, available in hardware that is shipping in June, is targeted to enterprise and technical applications-including mechanical computer-aided engineering analysis. A second, more powerful and flexible version will be released late in 2001.
Both Itanium and its Windows support were demonstrated at Microsoft's Silicon Valley campus in Mountain View, CA on May 22. Hewlett-Packard (www.hp.com), which helped to
design the Itanium architecture-Explicitly Parallel Intensive Computing (EPIC)-participated in the event and will release both a workstation (HP i2000) and server (HPrx4610) next month. Event participants that will soon debut application software running on Itanium platforms included UGS with Unigraphics 18 (www.ugs.com), Alias/Wavefront (www.aliaswavefront.com), MSC.Software (www.mscsoftware.com) for MSC.Marc, and SAS (www.sas.com).
Samsung's Galaxy line of smartphones used to fare quite well in the repairability department, but last year's flagship S5 model took a tumble, scoring a meh-inducing 5/10. Will the newly redesigned S6 lead us back into star-studded territory, or will we sink further into the depths of a repairability black hole?
In 2003, the world contained just over 500 million Internet-connected devices. By 2010, this figure had risen to 12.5 billion connected objects, almost six devices per individual with access to the Internet. Now, as we move into 2015, the number of connected 'things' is expected to reach 25 billion, ultimately edging toward 50 billion by the end of the decade.
NASA engineer Brian Trease studied abroad in Japan as a high school student and used to fold fast-food wrappers into cranes using origami techniques he learned in library books. Inspired by this, he began to imagine that origami could be applied to building spacecraft components, particularly solar panels that could one day send solar power from space to be used on earth.
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