Engineers likely think of 2D and 3D in terms of product design and demonstrating what a product can do; artists likely see 2D and 3D in terms of art and showing it in a new light. Two different purposes, but both can appreciate 2D and 3D. From January 11-14, 2005, 30 2D and 3D images will be on display at Macworld Conference & Expo in San Francisco. The images will be chosen from among the entries to the 7th Annual Macworld Conference & Expo Digital Art Contest. To enter, send your digital art and an entry form by November 18. Go to www.macworldexpo.com/gallery.
One way to keep a Formula One racing team moving at breakneck speed in the pit and at the test facility is to bring CAD drawings of the racing vehicleís parts down to the test facility and even out to the track.
Most of us would just as soon step on a cockroach rather than study it, but thatís just what researchers at UC Berkeley did in the pursuit of building small, nimble robots suitable for disaster-recovery and search-and-rescue missions.
Design engineers need to prepare for a future in which their electronic products will use not just one or two, but possibly many user interfaces that involve touch, vision, gestures, and even eye movements.
Focus on Fundamentals consists of 45-minute on-line classes that cover a host of technologies.
You learn without leaving the comfort of your desk. All classes are taught by subject-matter experts and all are archived.
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