Since before the days of Lincoln Logs, technical toys have helped kids develop spatial abilities and construction knowledge. From Lego bricks in the 1930s to Raspberry Pi single-board computers today, such toys have been laying an educational foundation for millions of lucky children.
Though it's difficult to prove there is a link between the availability of these toys and a desire to join the engineering profession, we suspect there is one. We've pulled together a small sample of tech toys, starting from early in the last century up though today. From Tinker Toys and Erector sets to LeapPads and littleBits, we offer a short history of some of the best toys for aspiring engineers.
The Lego Mindstorms EV3, for builders 10 and older, consists of software and hardware that lets young users build 17 different programmable robots. A programmable brick controls the system, which includes modular sensors, motors, and Lego parts. Lego says the EV3 version, an enhancement of the original Lego Mindstorms concept, includes "expanded on-brick programming," as well as Android and iOS smart device integration. The programmable brick concept was created at the MIT Media Lab. (Source: The Lego Group)
When it comes to enjoying these toys, I'm the same way, naperlou. I've helped with bridgebuilding exercises in middle school and Cub Scouts classes, and I loved it. I felt like the biggest kid in the class.
I definately agree with mrdon on the mindstorms. I had one of the first nxt versions, and that, despite having fewer sensors, motor types, and such was the basis of dozens or hundreds of projects totally beyond the scope of standard LEGOs or almost anything else out there. I haven't gotten to play with an ev3 yet, but based on what I've seen they're a step even further up. They're a bit pricey, but totally worth it to any parent, as I'm sure anyone else who has or had one will attest.
Thanks John for the affirmation. I plan to explore the EV3 in depth as a small universal controller for not only robotics and mechatronics projects but in wearable tech applications as well. Are you still involved with your LED lighting research project and if so what develops have you made?
Not sure what you are referring to as the led lighting research project. My first gadget freak post, the wireless lanterns, was just a home project that I did because of what I initially thought was a problem with the project in MAKE magazine (they just addressed it in a different way).
On the subject of wearables, there's another product, if you haven't already seen it, called the flora, it's an arduino clone by adafruit designed specifically for wearables. I'm not sure if the mindstorms is the best choice, as wearables generally use lights or sounds, which are limited on the mindstorms, compared to most microcontrollers using ad-on boards/circuits. Either way, good luck in your making/playing with Legos.
Oops! I got you confuse with another Gadget Freak author based on your photo and the LED light in your hand. Yes, I'm familiar with the FLORA as I have the kit for future wearable development projects. In regards to the LEGO Mindstorms, LEDs can easily be added to the EV3 using transistor drivers wired to it's output ports. The internal speaker for the EV3 is adequate for emitting sounds programmed on the smart brick. I believe the EV3 can make an adequate platform for wearable prototyping because of ease in programming, flexible I/O ports, and the ability to connect to smartphones using bluetooth or WiFi technology. Thanks for the words of encouragment.
Yeah, LEGO pack quite of bit of tech into this new Mindstorms EV3. One of my goals is to develop a wearables projects for a Gadget Freak article submission. I have a couple of wearable concepts rolling around in my head but haven't finalized on one yet.
Five years ago, optical heart rate tracking seemed like an obvious successor to the popular chest straps used by many fitness buffs, but the technology has faced myriad engineering challenges on its way to market acceptance.
Design engineers need to prepare for a future in which their electronic products will use not just one or two, but possibly many user interfaces that involve touch, vision, gestures, and even eye movements.
Focus on Fundamentals consists of 45-minute on-line classes that cover a host of technologies.
You learn without leaving the comfort of your desk. All classes are taught by subject-matter experts and all are archived.
So if you can't attend live, attend at your convenience.