The other "luxury" I've learned to like is the remote key fob. I wouldn't place it in the same category as automatic door locks, but I've learned to like the idea of hearing the beep when I remotely lock the door. I'm one of those people who can never remember if I've locked the door. By pressing on the key fob and hearing the beep, I know it's locked.
Rob, I never thought I would need automatic doorlocks on my cars, but now I'm hooked. It's a lot easier than turning around and locking every door in the car. It's easy to get used to some of these little luxuries.
I agree, Chuck. I don't pay extra for anything. Yet I've ended up with some nice features either because I bought a used car that happened to have features or the car that was on the lot (that I didn't have to wait for) happened to have features. Some of those features, though, have been fine -- like the glove compartment button that opens the trunk.
I have to admit, I'm a bit of a Luddite when it comes to extra features, so I probably wouldn't be willing to pay for this. The problem is, all features come in groups -- some optional, some standard -- and buyers often end up paying for them whether they know it or not.
I agree about not paying extra for it. Yet there have been countless times I've stood in front of a car's trunk with my arms full of grocery bags or luggage. Heck, I was cheap-thrilled when I had a car that had a button in the glove compartment that opened the trunk. My next car didn't have that feature and I actually missed it.
Oh, it's a plus, I agree. I rented a car last month, and enjoyed a keyless fob for the first time. Push-start, unlock doors as you grab the handle, just because the fob was in my pocket. It was quite an enjoyable experience.
Five years ago, optical heart rate tracking seemed like an obvious successor to the popular chest straps used by many fitness buffs, but the technology has faced myriad engineering challenges on its way to market acceptance.
Design engineers need to prepare for a future in which their electronic products will use not just one or two, but possibly many user interfaces that involve touch, vision, gestures, and even eye movements.
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