Since before the days of Lincoln Logs, technical toys have helped kids develop spatial abilities and construction knowledge. From Lego bricks in the 1930s to Raspberry Pi single-board computers today, such toys have been laying an educational foundation for millions of lucky children.
Though it's difficult to prove there is a link between the availability of these toys and a desire to join the engineering profession, we suspect there is one. We've pulled together a small sample of tech toys, starting from early in the last century up though today. From Tinker Toys and Erector sets to LeapPads and littleBits, we offer a short history of some of the best toys for aspiring engineers.
The Lego Mindstorms EV3, for builders 10 and older, consists of software and hardware that lets young users build 17 different programmable robots. A programmable brick controls the system, which includes modular sensors, motors, and Lego parts. Lego says the EV3 version, an enhancement of the original Lego Mindstorms concept, includes "expanded on-brick programming," as well as Android and iOS smart device integration. The programmable brick concept was created at the MIT Media Lab. (Source: The Lego Group)
When it comes to enjoying these toys, I'm the same way, naperlou. I've helped with bridgebuilding exercises in middle school and Cub Scouts classes, and I loved it. I felt like the biggest kid in the class.
The LEGO Mindstorms EV3 kit is awesome. The programmable brick has 8 ports for input sensors, switches, and motors. Also, you can control the programmable brick based LEGO bot using the LEGO Robot Command App availabe for Apple and Android based smartphones and tablets. I'm having a ball with the my EV3 kit as well as my high school electronics tech students. It will definitely make a great Christmas gift your friend's son as well as the parents.
I have most of the earlier versions of the LEGO Mindstorms kit that used the yellow programmable brick (the RCX) as well as the NXT and EV3 units. I've used the RCX brick to teach both pre-engineering and mechanical engineering students basic electrical-electronics. I was so thrilled about the education benefits to of using the RCX to explore electrical-electronics, software and mechatronics that I wrote two books listed below for McGraw. I'm contemplating on writing another book with projects based on the latest Mindstorms kit the EV3.
Great slideshow and quite timely because I'm using the latest LEGO Mindstorms' kit the EV3 in my Digital Electronics class. I work at the Lawrence County Center of Technology in Moulton, Alabama teaching high school students the wonders of Electronics and Robotics Technology. Currently, I'm having the students become familiar with the EV3 by building small mobile robots. Some of the students are using the LEGO Robot Command App to control their bots via smartphone Bluetooth. It's amazing to see these kids build and test the robots without a lot of instructional training. I'm a firm believer in Project Based Instruction and the immediate results educators can see by students building and exploring technology (LEGO EV3) through creative play. Great Article!!!
I have about two thirds of those toys packed away in my garage. When my kids were young, I tracked down toys such as Lincoln Logs and Tinker Toys. Plus, I bought them all of the newer tech toys (Leap Pad, Legos, K'NEX) including some that are not pictured, such as Transformers and various robots. I kept them all for future grandchidren. Until they get consumed by electronics, kids can be very creative with these toys.
What about Heathkits? They were the kings of educational kits in my day. Radio Shack had a good assortment of such kits as well. My first "real" kit was a color organ, you know, the box you put next to your speaker when you blast the music, and all kinds of different lights light up? It actually didn't work on my first attempt and my dad had to help with my sloppy soldering.
Design engineers need to prepare for a future in which their electronic products will use not just one or two, but possibly many user interfaces that involve touch, vision, gestures, and even eye movements.
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