@TJ--I think it depends on the designer and the form of collaboration. For example, several successful creatives have discredited brainstorming. But, stealing (which Edison was well known for) is applauded.
Austin Kleon's book "Steal like an Artist" explains it very well.
Sarah Miller Caldicott's book, featured here, seems to be another good example of how to collaborate well. It's on my shortlist of books to read now.
Makes sense - back in the day we used to assign a test set to an engineer and that would be his or her project. But the test set consisted of hardware, software, and mechanical components as well as customized test fixturing. The best test sets were often done in collaboration with other people that were stronger in specifc aspects than the engineer in charge of the project and the engineer was smart enough to leverage their expertise. I always said that a successful test engineer doesn't have to know everything - they just have to know how to find out what they need. Often times that would be asking a colleague for their input.
Design engineers need to prepare for a future in which their electronic products will use not just one or two, but possibly many user interfaces that involve touch, vision, gestures, and even eye movements.
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