Not only is the illustration impossibly good, but impossible. 3-D hardware providers should be held to task for the missrepresentations they use in promotional pieces. It's impossible to show/project/view a 3-D image beyond the edges of the screen.
We see this all the time on TV when 3-D TV manufactures show a viewer watch an image fly off their TV screen and over their sholder. Impossible!
What is presented here is a totally bogus artist rendering, selling a lie.
Some thoughts: There was probably some embellishment in the "ad" (like seeing the object in front of the user's face). However, there is still room for some 21st century 'magic'. Just because you see what looks like a souped-up WACOM tablet doen't mean that **that** device is creating the images. Note: This is called "virtual hologram" - this means real holgraphy (lasers, whatnot) is probably not employed (not for $6000). I imagine the image area is very large (and possibly curved - not a requirement). The Start Trek WACOM Tablet is probably an image that is drawn on the big screen. This gives you an "area of surprise" when you see objects rendered beyond its edge. This also gives you a psychological constraining area. For instance, if the tablet is 9"x9", you might have objects floating five or ten inches beyond the borders, but you wouldn't expect to see the object rendered eight feet away. So the disappointment that occurs when you drag something past the edge -- and it disappears -- still exists, it's only 30 inches away from the edge of the "tablet." This gives you a nice "play area" around the tablet. The tablet which doesn't exist - it's an image on the big screen. Nice magic. Too bad the video took it just past "likely."
And nice find, Beth! Can't wait to see one of these bad boys for real.
Real or not, this is an absolutely amazing way to do design work. I wonder how big the market is for this technology. Is Infinite-Z expecting broad use of this technology or is it a niche?
I think they're hoping for broad, Chuck, but at least for the near term, I expect it to be niche. It's cool stuff, but pricey and likely beyond the need and comfort zone of many CAD jockeys and engineers.
I work at InfiniteZ; hopefully I can clear some of this up.
The main point is: at no point do the pixels physically leave the screen. If the user's view of a virtual object slides off the screen, he won't be able to see it; likewise, if the screen is occluded by a real object (like the user's hand).
However, within these limits, the system provides a true virtual reality experience: the user can peer around virtual objects as if they were real, while directly manipulating them with the stylus. With a conventional CAD interface, that kind of task would require the user to stop editing, tweak the view camera, then switch back to editing again -- but with virtual reality, this context switch is unnecessary.
Laura Sapiens' Ego! Smartmouse offers users a unique interactive experience by providing 2D and 3D connectivity, hardware identity authentication, data storage, and more.
From Dell / Intel® New Paradigms in Design Work Scott Hamilton, vertical market strategist for Dell Precision workstations, 5/2/2013 3
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A quick look into the merger of two powerhouse 3D printing OEMs and the new leader in rapid prototyping solutions, Stratasys. The industrial revolution is now led by 3D printing and engineers are given the opportunity to fully maximize their design capabilities, reduce their time-to-market and functionally test prototypes cheaper, faster and easier. Bruce Bradshaw, Director of Marketing in North America, will explore the large product offering and variety of materials that will help CAD designers articulate their product design with actual, physical prototypes. This broadcast will dive deep into technical information including application specific stories from real world customers and their experiences with 3D printing. 3D Printing is
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