I agree, Elizabeth. I'm glad you brought it up because the whole concept of what could work as a secondary, stronger connection method is an interesting design--and manufacturing--problem. Pinions might be too complex and expensive, and at much smaller dimensions probably wouldn't work at all.
Jim, after writing about sophisticated optimization software I saw demo'ed at the Altair conference, I'm even more acutely aware of how much the smallest changes can make in efficiency and manufacturability of a design, not to mention cost. So I'm not at all sure that adding extra volume to each cube that's only going to be used in only a few of them would be a good idea from a cost and price standpoint of manufacturing thousands or more. That's not done in any other high-volume product; I doubt it would be in robots. The economies of scale you seem to be thinking of are usually applicable to zillions of semiconductor chips or millions of very simple consumer products. Economies of scale don't work the same in different types of product designs.
OK, point taken. SO, thinking about it from a product design perspective you still benefit from economy of scale by designing the basic cube package with void space areas that can house the special features you mention on enhanced cubes. Like adding bells & whistles option to a car; the base model remains the same.
Jim, that identical-cube scenario is called a homogeneous architecture, which does have the advantage of interchangeable cubes that are easily replaced in a structure, as we discussed in this feature article on self-assembled devices:
But the researchers say that they do envision "special-purpose cubes, containing cameras, or lights, or battery packs, or other equipment, which the mobile cubes could transport." This is a heterogeneous architecture, which gives the structure, or robot, built with such modules much more potential functions and capabilities.
Rob, the researchers say in the press release that they hope to get the module size down a lot smaller, as is typical in modular robotics for self-assembly, as we discussed here: http://www.designnews.com/author.asp?section_id=1392&doc_id=261138
Ann, then it will certainly be interesting to see what the team comes up with next. While the cubes show a new take on movement and control, the next step may be a practical application. Perhaps integrated drive reassembly as a plant shifts from one product to the next.
As the 3D printing and overall additive manufacturing ecosystem grows, standards and guidelines from standards bodies and government organizations are increasing. Multiple players with multiple needs are also driving the role of 3DP and AM as enabling technologies for distributed manufacturing.
A growing though not-so-obvious role for 3D printing, 4D printing, and overall additive manufacturing is their use in fabricating new materials and enabling new or improved manufacturing and assembly processes. Individual engineers, OEMs, university labs, and others are reinventing the technology to suit their own needs.
For vehicles to meet the 2025 Corporate Average Fuel Economy (CAFE) standards, three things must happen: customers must look beyond the data sheet and engage materials supplier earlier, and new integrated multi-materials are needed to make step-change improvements.
3D printing, 4D printing, and various types of additive manufacturing (AM) will get even bigger in 2015. We're not talking about consumer use, which gets most of the attention, but processes and technologies that will affect how design engineers design products and how manufacturing engineers make them. For now, the biggest industries are still aerospace and medical, while automotive and architecture continue to grow.
More and more -- that's what we'll see from plastics and composites in 2015, more types of plastics and more ways they can be used. Two of the fastest-growing uses will be automotive parts, plus medical implants and devices. New types of plastics will include biodegradable materials, plastics that can be easily recycled, and some that do both.
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