Autodesk acquired Moldlow last year and clearly is injecting digital firepower into the simulation software company founded by Colin Austin in Australia in 1978. Simulations are now delivered more than two times faster with a parallel architecture using NVIDIA Quatro FX 4800 and Quatro FX 5800 GPUs, says Hilde Sevens, senior product line manager for the Manufacturing Solutions Division of Autodesk, San Francisco. One of Autodesk’s goals is to improve accuracy of cavity simulations by providing better 3D mesh analysis. Moldflow will also be better integrated with Autodesk Inventor and other CAD models. The improvements are contained in the Autodesk Moldflow 2010 release demonstrated at the National Plastics Exposition this week in Chicago. One of the company’s big goals is to make Moldflow part of the design process at the very beginning. Many designers now use Modlflow to verify a design prior to cutting a mold. The idea is to save time and money, says Sevens. One strategy is to encourage more use of Autodesk Moldflow Adviser, a simplified and less expensive tool than Insight. Release 2.0, scheduled for next month will beef up digital prototyping options.
Meanwhile, Moldflow continues to expand its capability to test compounds, both commercial and proprietary. Simulations are developed in part from actual materials testing. Moldflow has a database of more than 8,000 commercial grades and a separate highly guarded database of more than 4,000 formulations developed for specific customer applications. A current focal point is developing improved simulation capability for long glass-fiber reinforced systems due to increased effort to cut weight in cars. As of now, there has been little customer demand for simulation of biobased materials. That may change, however, as big resin producers, such as DuPont and BASF roll out bio grades.
A new compression molding compound material combines the light weight, strength, and rigidity of carbon fibers with the flexibility and lower cost of glass materials in a composite compatible with automotive production.
Plastic bearings are real and millions of them are in use doing heavy-duty jobs we used to think only metals could do. Some of Germany-based igus's bearings are traveling around the world as functional parts in a car to demonstrate what they can do.
Baxter showed off his 2.0-derived moves at ATX West this year. The big red guy still looks pretty much the same, but has some new abilities, mostly due to software. The research robot version is now being used in corporate R&D departments as a design platform.
End-production using 3D printing, including objects made of multiple materials in one pass, is getting closer to reality as we saw on the exhibit floor at the recent Pacific Design & Manufacturing Show.