Great slideshow, Ann. It's really cool to see how hobbyists or really anyone who wants to learn more about robotics has access to innovative and cutting-edge technology. I think these types of efforts can lead to future innovation in the robotics space and also perhaps even encourage more interest in STEM education for kids to help create the future generations of engineers.
Rob, I really liked the STEM aspect of this. But I especially liked the fact that it was originally a full-blown robotics project in a university lab and then became a separate entrepreneurial project that achieves multiple goals: help crowdsource the beta phase of the design, serve as a useful and fun tool for educating a wide array of people about robotics, and also let engineers start a company.
Yes, I know STEM education was a big goal for awhile of the federal government to boost U.S. competitiveness overseas. It may have fallen by the wayside given many other problems that are more prominent, so it's good to see private inventors leading the charge as well.
You bring up a good point about education and toys. But STEM has nothing to do with it (IMHO). Why do we believe we were born just yesterday? Do we not remember all the cool toys we grew up with? For example that stupid laughing bag with the disc in it? They key is not STEM, but individual curiosity. Lord knows how many toys I took aport just to learn. Heck I bet I was also not the only one who played with a crystal and an earphone - outside of school.
You can lead a horse to water, but you can't make them drink.
I think the key is both individual curiosity and STEM. The thing that STEM can provide is stimulation, which not all kids get equal amounts of. When I was a kid we already had science and other cool programs in school, which now don't exist anymore. That's why we need STEM.
Hello, Ann: long time no post. The robot bug looks neat and reasonably priced too. I went to the Maker Faire a few weeks ago and saw a lot of interesting devices for building objects. I may have missed them, but, I saw little in the way of construction of housings for ro, not so much. You could buy robot kits and Arduino controllers ( and servos to do the moving) for D.I.Y. and I appreciate the availibility. Maybe this is going to be new area of developement where artists and fashion designers could become groundbreakers.
I must look at your links for much new material you have. I may speak on the growth of the D.I.Y. robots, as a panel member, in November.
At this year's MD&M West show, lots of material suppliers are talking about new formulations for wearables and things that stick to the skin, whether it's adhesives, wound dressings, skin patches and other drug delivery devices, or medical electronics.
Researchers at Lawrence Livermore National Laboratory have published two physics-based models for the selective laser melting (SLM) metals additive manufacturing process, so engineers can understand how it works at the powder and scales, and develop better parts with less trial and error.
Materials and assembly methods on exhibit at next week's MD&M West and other co-located shows will include some materials you should see, as well as several new and improved processes. Here's a sampling of what you can expect.
The Food & Drug Administration has approved a 3D-printed, titanium, cranial/craniofacial patient-specific plate implant for use in the US. The implant is 3D printed using Arcam's electron beam melting (EBM) process.
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