The Machine Lab's MMP-30 Mechanical Mobile Platform is used for explosive ordnance disposal in Iraq. It weighs 50 pounds (including control unit), measures about 23 inches long when collapsed, and can be carried in a backpack. Its pan/tilt color infrared camera has 180-degree pan and 150-degree tilt. The robot also sports a color, wide-angle gripper camera and a color, wide-angle rear-facing camera. The four-axis arm has a 20-inch reach and can lift five pounds at full extension. (Source: The Machine Lab)
Rob, "payload" very often means weapons or bombs of some kind in a military context. Customization options for some of these include hazmat, bomb disposal and other tactical options. That said, many of them can also be used for search-and-rescule operations. Stay tuned--I'm working on a search and rescue robot slideshow that will include firefighting and other robots, some like the ones Elizabeth just wrote about here:
David, glad you liked the slideshow. But I'm afraid you're wrong about the iRobot identification--unless iRobot has misidentified them on its own website, which I doubt. The photos are identified with the correct model numbers and related spec sheet and application info. It takes a bit of digging to find these photos--they're in the press center.
Rob, I also noticed that none of these are specifically weaponized. That's probably because for many of them the main function is search-and-rescue, reconnaissance/surveillance, or bomb disposal. However, descriptions of several of these robots mention "payloads" and user-customization options that imply the ability to attach weapons.
Beth, that's an interesting point about design, and I'd expand it to say that designing robots for real apps has been highly influenced by both science fiction (novels and movies) and video games, both of which have also produced kids war toys. Especially video games. Soldiers have been trained for combat using video games. I then wonder what happens when people trained to do video game killing do actual killing...but that's another topic. Meanwhile, these robots do save human lives.
Beth, those were some interesting observations. What this reminds me of is Robot Wars. I think the show origniated in the UK. It has since moved to the US and probably other countries. These robots look a lot like those robots, which we made by hobyists.
As for the kids, they seem to always pick up on war toys. I know people who would not let their kids have violent toys (no guns, tanks, etc.). Whenever they had the chance, they would make a gun out of a stick, or some such thing. It just seems to be how they are built.
I'm all for the idea of sending robots--not humans--to bear to brunt of war whenever and wherever possible. I have to say, though, in looking through this slide show (which was pretty amazing, BTW) I couldn't help but think I'm looking at bunch of toys for grown ups. We're talking lifesize Transformers and Iron Man and those crazy killing machines from James Cameron's movie Avatar. I don't know what that says about the psychological connections between the toys we give our children and propensity for going to war. I'm not for either. But I suppose the practicalities of geopolitics means that developments on the military robot front can translate into lives saved and that's a good thing.
According to a study by the National Institute of Standards and Technology, one of the factors in the collapse of the original World Trade Center towers on Sept. 11, 2001, was the reduction in the yield strength of the steel reinforcement as a result of the high temperatures of the fire and the loss of thermal insulation.
Robots are getting more agile and automation systems are becoming more complex. Yet the most impressive development in robotics and automation is increased intelligence. Machines in automation are increasingly able to analyze huge amounts of data. They are often able to see, speak, even imitate patterns of human thinking. Researchers at European Automation
call this deep learning.
The promise of the Internet of Things (IoT) is that devices, gadgets, and appliances we use every day will be able to communicate with one another. This potential is not limited to household items or smartphones, but also things we find in our yard and garden, as evidenced by a recent challenge from the element14 design community.
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