The AR.Drone 2.0 quadricopter from Parrot is the second rev of the popular flying robot, used by some fans as a flying, augmented reality video game. It's controlled by an iPod Touch, iPhone, or iPad. Using the AR.Drone Navigation software for application developers, it can also be controlled with a joystick and a Linux PC. Its embedded 468 MHz ARM9 CPU runs Linux, memory is kept at a low 128 Mbytes of 200 MHz DDR, and running time is only 12 minutes. With or without its protective hull for indoor use, the AR.Drone 2.0 weighs just under 1lb. Running speed is 16.4ft per second, or 11.2mph. A MEMS-based accelerometer and gyrometers give it some fancy moves. Operators can switch between the two onboard video cameras for video feedback on the iPod Touch or iPhone control screen. (Source: Parrot)
Ann, although all of the devices are marvelous, I too was taken by the two helium-filled lighter-than-air devices. I would expect very long flight times for these, as power is only used for control and accelleration, and not in keeping the craft airborne. Very stealthy sound-wise also....
Ann, I really enjoy your robot stories. The AirBurr looks strange but is really cool robot. I especially like it can stand its self back up and return to flight without human intervention, even though I can't visualize how it can accomplish this. I would have loved to seem that in action.
I've seen several videos of the U of PA robots. I love them playing music.
It is interesting too see the items that were based on hobbies. My son has an Airhogs RC copter that actually takes downloadable video. At $60 retail, this is great miniatuarization as well as great cost reduction to make the product affordable. On the slideshow, the Air Penguin is pretty neat. Great article.
Thanks for your insightful (as usual) comments, Ivan. The small size and amazing abilities of some of the tiniest robot flyers are impressive, and couldn't be done without much smaller, more efficient and more powerful components, including the ones you mention. Cameras and silicon are kind of obvious in the shrinking component department, but controllers and motors have taken longer to get miniaturized. Regarding the fun element, I found it interesting that at least one of these, MIT's Phoenix, originally started as a redesigned hobbyist craft. I wonder how many others began in a similar way?
I think the key to a lot of this interesting work is the miniaturization that has happened in control systems and powertrains. The smaller cameras and radio devices make this technology quite useful. More applications will develop as the technology progresses. 6 axis motion control, location and obstacle sensors coupled with computer controls and data relays will find many many applications.
Each of these machines might find a different application based on specific requirements. Some will need to go fast, some carry loads, some perform reconnaissance and others might be just for fun.
My personal favorites are the Festo machines, especially AirPenguin and AirJelly, just because they seem so improbable, as well as being beautifully designed. But the part of me that comes from my ME grandpa is fascinated by the miniature swarming helicopters.
@Ann: Thanks for this. The image of the flying penguins was particularly cool.
Usually, when engineers look to the natural world for inspiration, they look to the animal kingdom. But plants actually provide many examples of mechanical motion, too; to convince yourself of this, just watch how flowers open and close, or how a grapevine climbs up a trellis, or (as an extreme example) how a Venus flytrap catches a bug. A recent book describes a number of plant-inspired aerial technologies, including an electrochemical actuator to control the twist of a helicopter blade.
Most cyber attacks could be avoided by adopting a list of Critical Security Controls that were created by the Center for Internet Security. Thatís the message from Steve Mustard of the Automation Federation.
George Leopold's talk at last week's Design & Manufacturing Minneapolis helped restore astronaut and engineer Gus Grissom's role in the beginnings of NASA, and outlined how Grissom played a pivotal role in winning the Space Race.
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