Researchers at the Ulsan National Institute of Science and Technology in Korea have developed, what they claim to be, the world's first imprintable and bendable lithium-ion battery. The move should hasten the adoption of mobile devices with flexible displays, such as Samsung’s Youm flexible OLED, and potentially other flexible devices that are beginning to emerge.
Good point, I think I am with you there and am finding this out by having too many devices! I have both an iPad and a smartphone, and I find I use my smartphone much more and my iPad hardly at all, since I can do mostly the same things with my smartphone anyway. All in one is probably the best way to go, and the smaller and more flexible, the better.
Yes, Mydesign, that is always the question--whether we NEED any of these new-fangled devices. Well, as someone of the "less is more" persuasion, I would say we don't really NEED many things, especially new gadgets that will probably be quite expensive and end up in a pile with all the other gadgets we have. But will we want them and buy them? Probably. And are they cool and interesting to think about as we marvel over the cleverless of the design and the people working these devices? Most definitely.
"I think that's a brilliant idea. I've heard about flexible signage and using flexible solar panels on windows, and now we have flexible batteries, but combining them all together into a flexible, foldable, stowable tent sounds great."
Ann, great idea. But I think humans won't be that much flexible because of strong backbone (grin). Now the question is whether we need a flexible device or tiny, hand devices?
Watashi, I think that's a brilliant idea. I've heard about flexible signage and using flexible solar panels on windows, and now we have flexible batteries, but combining them all together into a flexible, foldable, stowable tent sounds great.
With major product releases coming from big names like Sony, Microsoft, and Samsung, and big investments by companies like Facebook, 2015 could be the year that virtual reality (VR) and augmented reality (AR) finally pop. Here's take a look back at some of the technologies that got us here (for better and worse).
Good engineering designs are those that work in the real world; bad designs are those that don’t. If we agree to set our egos aside and let the real world be our guide, we can resolve nearly any disagreement.
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