Researchers at Disney have developed a technology that can generate enough energy from the movement of a fingertip to light a string of LEDs or to control lights or other electrical components on e-paper or printed materials.
The Paper Generator -- developed primarily by Disney Research scientists in Pittsburgh -- relies on the placement of a sheet of polytetrafluoroethylene (PTFE), more commonly known as Teflon, between two thin reactive layers of material like metalized polyester that act as electrodes. Researchers Mustafa Emre Karagozler, Ivan Poupyrev, Gary Fedder, and Yuri Suzuki describe the new technology in this paper. It seems like an energy-harvesting version of touch technologies used in mobile devices. The user rubs, taps, or slides a finger over the materials to generate electricity.
The Paper Generator harvests energy when the user rubs, taps, or slides a finger over a thin sheet of Teflon sandwiched between two thin sheets of reactive material. Invented by researchers at Disney Research, the technology could be used to power small devices or interactive technologies for e-games or displays. (Source: Disney Research)
A key component of the technology is the leveraging of electrets (materials with electrical properties) already used in microphones and MEMS devices. When the reactive paper layer rubs against the Teflon sheet, an electrical charge accumulates. If the electrons move relative to one another against the Teflon -- the action caused by the rubbing or sliding -- it generates a small current that can power a number of devices, the researchers wrote in their paper.
The operation of the Paper Generators relies on the movement of the two conductive sheets relative to each other and the electric field source, i.e., PTFE. As the relative positions of the sheets change, the distribution of the induced charges, the electric field, and the total capacitance between the sheets change, resulting in an electric potential difference between the conductors... Hence, the mechanical movements of the sheets and the field source are converted into electrical potential energy that can do work.
Poupyrev, director of the Pittsburgh interaction group for Disney Research, told us in an email that the Paper Generator can eliminate the need for power sources for some small devices, such as infrared communication devices or LED displays. This would make it easier for designers to add visual and audio technology to printed and e-paper materials. "We can imagine any number of ways to use this to add sights, sounds, and other interactivity to books and other printed materials inexpensively and without having to worry about power sources."
He would not discuss how Disney will employ the technology.
Now that is a fine idea, GTOLover. How annoying is it to continuously push the button of the remote to try to change a channel with no success and then realize you're out of batteries and have to go searching around for some. I'm sure that can be done.
you say " Some mechanism for converting the toy activity to a self powering mode will be very good"
That sounds like a recipe for a perpetual motion machine. I'm waiting to see the prototype. On the other hand, if you have an idea how I can harvest my 3 boys' excess energy for useful purpose (there is plenty, efficiency is not an issue), then you have my full and undivided attention.
Great idea. As for the TV watching, I rarely watch, but the TV is 200+ channels of uselessness. When I do sit down to watch, the remote is in constant use channel surfing. I usually end up turning off the TV and working on one of my hobbies.
It will be interesting to see where this could lead to in the future. With conductive paints, and paper circuits the printed page may never be the same. Scaling it up you could harvest the energy of people walking over a surface or traffic rolling over a highway. Great write-up!
Conductive paints sound like a really interesting idea, too, Jack B. And a company called Pavegen already has invented energy-harvesting tiles that use people's footfalls, which is really quite cool: http://www.designnews.com/author.asp?section_id=1386&doc_id=262295
"you make a very good point. If enough power could be generated to power the entire toy and not just some kind of light or gizmo on the top, then this technology would be even more useful."
Elizabeth, I had seen similar thing in Chinese toys. Toys are working with a mechanical key and we have to key it before it starts. When it performs, the mechanical movements are converting into electrical energy for performing other functionalities like sound, light, obstruct detection etc.
"That sounds like a recipe for a perpetual motion machine. I'm waiting to see the prototype. On the other hand, if you have an idea how I can harvest my 3 boys' excess energy for useful purpose (there is plenty, efficiency is not an issue), then you have my full and undivided attention."
Batter, I had seen similar thing in Chinese toys, but not fully self powered. Toys have some mechanical keys and we have to tight the key for starting. When it performs, the mechanical movements are converting into electrical energy for performing other functionalities like sound, light, obstruct detection etc. The drawback is while performing, the key will rotate in ant-clock wise direction and decreases to zero, where the toy stops. We have to restart the same program.
I think my favorite energy-harvesting stories are like this one: the device requires very little input energy to do something both noticeable and useful. And who knew that Disney was involved in research?
In today’s connected world we are seeing the beginning of connected homes, smart grids, self-driving automobiles, drones, and many other amazing devices. Out of all the soon-to-be connected devices, which device poses the greatest dangerous to its users and society?
There is a new cooperation between the Industrial Internet Consortium and Plattform Industrie 4.0 to explore the potential alignment of their two architecture efforts: the Reference Architecture Model for Industrie 4.0 (RAMI4.0) and the Industrial Internet Reference Architecture (IIRA).
The problem with a four-, five-, or six-year degree is that they don’t teach engineers the soft skills required to have a successful career. Here are seven skills that every engineering graduate needs to be successful.
Design teams are operating in a business environment that increasingly requires them to collaborate and share data across extended teams, multiple organizations, and widespread locations. Autodesk’s customers are looking for a solution that eliminates project bottlenecks, such as the time-consuming and error-ridden process of shuttling design reviews and revisions back and forth among team members.
Focus on Fundamentals consists of 45-minute on-line classes that cover a host of technologies. You learn without leaving the comfort of your desk. All classes are taught by subject-matter experts and all are archived. So if you can't attend live, attend at your convenience.