The research team, headed by Rui Yan, adapted a localist attractor network (LAN), which is a cognitive memory model, to develop a new system for communicating with social robots. Training robots to recognize and respond to human gestures is difficult because to a robot, simple gestures such as waving a hand or pointing may appear very different when made by different individuals. But this ability will be a key feature of robots that interact with humans.
A*Star Institute for Infocomm Research has created gesture recognition software that lets robots recognize human gestures. (Source: Measureand Inc.)
Many social robots will be operated by people who are not experts in robotics or even comfortable with machines. For social robots, that means they need to have interfaces that can interact easily with humans. The most obvious, natural way for humans to communicate is through eye contact and gestures. The team's LAN gesture recognition system requires a very small amount of training data. It also avoids tedious training processes.
To test the system, Yan and his team integrated it with a jacket made of ShapeTape, which is a 3D bend-and-twist sensor based on fiber optics, to monitor the bending and twisting of a person's hands and arms. The "tape" proves accurate positioning and orientation information all along its length. It is typically used in virtual reality, motion tracking, and robotic control applications.
The team programmed the ShapeTape to provide real-time sensory data on the 3D orientation of shoulders, elbows, and wrists, which the system recognized as streams of feature vectors extracted from the data. The gesture recognition system instructed a virtual robot to execute predefined commands such as moving in different directions, changing speed, or stopping.
Five different users wore the ShapeTape jacket. Each user employed it to control a virtual robot by using simple arm motions that represented the predefined command -- for example, faster, slower, forward, or backward. The results were that the system correctly interpreted 99.15 percent of the different users' gestures. It was also easy to program the system with new commands, merely by demonstrating a new gesture a few times.
Yan and his team are addressing the next step in improving the system, which is to make it possible for people to control robots without wearing the jacket or other devices. They expect to do this by replacing the ShapeTape jacket with motion-sensitive cameras. The next-generation system will incorporate a Microsoft Kinect camera and be implemented on an autonomous robot to test the system's usability in actual service tasks.
The Kinect camera is becoming popular in robot research and development, as shown by the 3D navigation and mapping work being done by the Massachusetts Institute of Technology's Computer Science and Artificial Intelligence Laboratory (CSAIL).
Truly amazing!I am also amazed at the speed in which the robotic system duplicates the movement of the shape tape and the degrees of freedom exhibited by the arm.If the robots get much more sophistificated we will have to make sure the designers employ Asimov's Three Laws of Robotics:
A robot may not injure a human being or, through inaction, allow a human being to come to harm.
A robot must obey the orders given to it by human beings, except where such orders would conflict with the First Law.
A robot must protect its own existence as long as such protection does not conflict with the First or Second Laws.
I suspect we have a long way to go but it seems to me the progressis consistent and steady.Great article Ann.
Thanks, Bob. Glad you like my articles on robots. Some truly amazing things are being done in robotics. I think you're right: we may need Asimov's 3 laws sooner than we realize: I just submitted a story on a swimming robot. Of course, if you think the future is going to go more along the lines of the Terminator story-line, then it may be already too late, lol.
Chuck, I think the ShapeTape almost deserves its own story, although it's not really used in apps we cover. Those include motion-capture techniques for animated movies: I've seen two that use a similar (if not the same) technology, and both were considered ground-breaking. One is the animated film based on Beowulf with Angelina Jolie playing Grendel's mom, and the other was A Scanner Darkly, based on a Philip K. Dick novel.
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