Video: Purdue Researchers Develop Hands-On 3D Digital Modeling Tool
These 3D-printed designs were created with the use of Shape-It-Up, a new design tool created by researchers at Purdue University that allows designers to use hand gestures to created 3D geometric shapes. (Source: Mark Simons, Purdue University)
i agree with you, TJ, I think with the additions of some other helper devices, this could really be something professionals could leverage to make design more intuitive. I think Ann agrees with you, too, as I believe she explains in a comment. The 3D display is a great idea but you're right, those glasses are a bit clunky. But perhaps there will be some solution to replace them in the future...
TJ, the 3D shapes being outputted at this early stage are very, very simple compared to some of the more complex ones like rocket engine parts or aircraft components that DOD subcontractors and NASA are designing for 3D printing and additive manufacturing. Considering those added levels of complexity implies to me that similar added levels of complexity in gestures would be necessary.
Ann, I wouldn't call this crude at all. I can easily see this evolving into a very workable interface. But I think it will not work soley by itself. There will be something like an IPad and a keyboard to go along with it.
Boy, combine this with a really good 3-D display (though I hate the glasses necessary), and you've got a heck of a design system.
Elizabeth, like I said I think this is a great idea. For educational purposes it sounds especially useful. I'm just not convinced it will work in actualization for professional engineers because of the complexity involved.
TJ, I know how crude the 3D software was in the 1980s, since I reported the first 3D printer from 3D Systems. So this may eventually get better. All I'm pointing out is that it's crude now, and that the sophistication needed in user input may be far too complex to achieve by gestures.
I agree, TJ, this tool has a bit of a way to go before it will be ready for professional use. But it's a good start! I think cubicles are probably getting smaller, not bigger, so those grand gestures you mention just wouldn't be practical unless someone was working from home! But I think that could also be physically tiring. As you point out, we'll just have to see how it evolves.
You're right, Ann, it did seem rudimentary to me, too, at this point. But a good idea and possibly as it evolves it could become more useful to pros. I think in the early stages it's meant to be more for amateurs or hobbyists who want to design but aren't into using CAD tools.
Yes, Chuck, I'm sure maybe "anyone" is an exaggeration, but it sure seems to simplify the process. And I imagine as you point out it will be especially helpful for kids to get them going and plant the seeds as early as possible for the next generation of engineers.
There is currently much discussion around the term "platform," which may be preceded by the adjectives "mobile," "wearable," "medical," "healthcare," etc. However, regardless of the platform being discussed, they usually have one key aspect in common: They tend to be wireless. So, why is this one aspect so fairly universal? The answer is convenience.
Everyone has a MEMS story. For most of us it’s probably the airbag that saved our lives or the life of a loved one. Perhaps it’s the tire pressure sensor that alerted us about deflation before we were stranded alone on a dark muddy road.
Bioimimicry is not merely a helpful design tool -- it also encourages designers to think not only about how to solve design problems by imitating nature, but how to make the products, materials, and systems they design more ecologically sound and nature-friendly.
Focus on Fundamentals consists of 45-minute on-line classes that cover a host of technologies. You learn without leaving the comfort of your desk. All classes are taught by subject-matter experts and all are archived. So if you can't attend live, attend at your convenience.