While “smart” surfing may seem like a bit of a paradox for a sport well renowned for its laid-back participants, Lazerand claims it helps him to become a better athlete.
“It’s helped me become more consistent,” he said, noting that the data allowed him to adapt his cross-training to match his surfing style. “You have to be mentally and physically prepared, and the data I get from the Sys-Evo helps me do that. I’m not a tech guy, but this is really cool.”
The culmination of five years of research, the Sys-Evo is apparently so lightweight that some surfers have asked if the firm could possibly make it a bit heavier, in order to weigh the nose of the board down more on difficult waves. Users can also input data before surfing, like tides from the online tidebooks, which not only helps surfer safety, but can also tell the user when the best tide moment will be and where.
Surfboard equipped with Syride's MEMS-enabled Sys-Evo device.
The module itself contains a nine-axis accelerometer, gyroscope, compass, and allows for data to be collected both in and out of the water. “Surfers are big liars; they always want to brag and exaggerate to friends about the height of waves and their performance, but MEMS eliminates that,” explained Lazerand, joking that he’d even tried to hack his device to change the data after several instances of poor personal performance.
Not all surfers are particularly keen to adopt the new technology, however, with Lazerand noting that many were still a little wary of the technology. “I’ve had the most success with younger kids who love video games and grew up with the availability of data collection,” he said.
Whether the trend will spread or eventually dissolve, however, remains to be seen.
I think this was the technology used in Avatar to get the facial expressions of the actors onto the alien characters. They fitted the actors with facial sensors so they could capture emotional expressions.
I wonder how far we are from being able to record the perfect golf swing and then compare yours to the one on the screen. We all know several people will do whatever they can to improve their ability in the sports arena. I don't think it will be long before the technology allows everyone to hit the ball like Tiger Woods. Now the interesting part for me will be to see if the perfectly trained athelete will be as good as the naturally trained. Can computers and science replace natural ability? Or will science reach it's limits before human nature which can go the extra mile.
I have seen applications where Hollywood would dress an actor in a MEMS suit and use the feedback from it to "vitualize" them for use in CGI; much more lifelike than regular computer animation. I think it has been used for video game design as well.
Yes, this is like a virtual co-pilot. One application I've seen is that pro golfers and ball players are capturing their expert golf or baseball swings. Users can then match their own swings to the experts to see where they are matching for falling short of the expert's swings.
I imagine this technology has been available for some time in the movie industry, what with millions of budget dollars. Glad to see the form and functionality has advanced to be useful to sporting pursuits.
With major product releases coming from big names like Sony, Microsoft, and Samsung, and big investments by companies like Facebook, 2015 could be the year that virtual reality (VR) and augmented reality (AR) finally pop. Here's take a look back at some of the technologies that got us here (for better and worse).
Good engineering designs are those that work in the real world; bad designs are those that don’t. If we agree to set our egos aside and let the real world be our guide, we can resolve nearly any disagreement.
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