Once the realm of just science and technology, robots now are turning up more and more in the world of fine arts, making appearances in art exhibitions, creative promotional campaigns, and even on stage in the theater.
A recent art exhibition at Davidson College in North Carolina featured several robotic installations specifically aimed at fostering interaction between visitors and robots. In one, five appendages with skeletal-looking hands mounted on a wall follow and point at onlookers who enter the room. When they sense a smile, the arms wave.
In another, three helium-filled balloons carry houseflies in chambers hanging from each blimp. A robotic system determines the movement of the blimps based on the movement of the swarms of flies inside each chamber.
We've collected examples of some of the other ways designers and artists have integrated robots into the creative arts. Click on the "Nerdbot" below to start the slideshow.
A Missouri couple has built an entire online business out of creating and selling art-inspired robots. Their site, Nerdbots, features a number of robots made out of found and unusual objects. Fanfare, pictured, consist primarily of the parts of an old rotary telephone. Most of the robots are crafted from objects the couple finds in antique and thrift stores and are priced in the $250 to $300 range. (Source: Nerdbots LLC)
Whether it was their intention or not, the creators of the Davidson College robots are actually dealing with that slippery concept known as the "uncanny valley" (where humanoid robots give people the creeps). By sensing smiles are reacting positively, I would think they're helping to alleviate that creepy feeling. Nice slideshow, Liz.
With major product releases coming from big names like Sony, Microsoft, and Samsung, and big investments by companies like Facebook, 2015 could be the year that virtual reality (VR) and augmented reality (AR) finally pop. Here's take a look back at some of the technologies that got us here (for better and worse).
Good engineering designs are those that work in the real world; bad designs are those that don’t. If we agree to set our egos aside and let the real world be our guide, we can resolve nearly any disagreement.
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