Cool slideshow, Jenn, especially some of the 3D printed stuff...I can't imagine wearing 3D printed running shoes one day, but who knows...it could happen! If they can make a nose and other body parts work, why not shoes?
Custom-designed running shoes that fit your own feet and are made of the right kind of plastic sounds like a great idea to me. And that's one of the best points about low-end consumer 3D printing, is its ability to make custom-designed stuff. The comfiest shoes I ever had fit like a glove, were made out of a lightweight rubber/plastic of some kind, and felt like they weren't there.
Nice slide show, Jenn. My personal favorite at the show were the M&Ms imprinted with DN Rocks! 1M PVs! that translates into: one million page views, which we received in April. Can't believe that got all that on a tiny M&M.
I agree, Nadine. 3D printing seems to be at it's best in the creation of toys. When 3D printing starts to reach homes, I could see countless parents using it to make action figures for their kids. This also makes me wonder if Mattel has thought about creating a 3D printing package for consumers to make their own Barbie dolls.
I could imagine big families buying one of these printers to make shoes for their kids -- gym shoes, dress shoes, sandals, soccer, baseball and football cleats. It's a big upfront investment, but if it makes good shoes, it might be worth it.
Thanks Jennifer for such an informative slide show , Charles you are absolutely correct 3D printing is most common among children toys and there will come a time in near future when children will just be playing with 3 D Printed toys and those whi can afford will buy 3D printers themselves to print toys for there children .
With major product releases coming from big names like Sony, Microsoft, and Samsung, and big investments by companies like Facebook, 2015 could be the year that virtual reality (VR) and augmented reality (AR) finally pop. Here's take a look back at some of the technologies that got us here (for better and worse).
Good engineering designs are those that work in the real world; bad designs are those that don’t. If we agree to set our egos aside and let the real world be our guide, we can resolve nearly any disagreement.
Focus on Fundamentals consists of 45-minute on-line classes that cover a host of technologies. You learn without leaving the comfort of your desk. All classes are taught by subject-matter experts and all are archived. So if you can't attend live, attend at your convenience.