Anything tha makes learning fun will likely make kids more willing to learn, not to mention make it a positive experience for them. This actually even looks like fun for adults, especially some of us who aren't technically versed in circuits and electronics. :) It's also in line with a mission by President Obama to get kids interested at an earlier age in math and science to help the U.S. compete workforce-wise on a worldwide level, as students in other countries in Asia especially are performing better than American students. Nice coverage.
I too feel learning should be made a bit more enjoyable. Then definitely the children will focus on it a bit more. At present most of the teenagers are glued into different types of games which too are a category of toys. If we can link these 2 games or toys with education, definitely there will be a rise in the levels of education plus more and more will be involved in learning new things even in class rooms.
Are they robots or androids? We're not exactly sure. Each talking, gesturing Geminoid looks exactly like a real individual, starting with their creator, professor Hiroshi Ishiguro of Osaka University in Japan.
For industrial control applications, or even a simple assembly line, that machine can go almost 24/7 without a break. But what happens when the task is a little more complex? That’s where the “smart” machine would come in. The smart machine is one that has some simple (or complex in some cases) processing capability to be able to adapt to changing conditions. Such machines are suited for a host of applications, including automotive, aerospace, defense, medical, computers and electronics, telecommunications, consumer goods, and so on. This discussion will examine what’s possible with smart machines, and what tradeoffs need to be made to implement such a solution.