Ann, this is an interesting technology. On the other hand, the video was underwhelming. It is always interesting to hear the speculation that researchers have for their developments. I wonder if anyone really tracks the accuracy of what is said.
Lou, much of this robotics research, like other research, doesn't get all the way to a full-blown product/system. That's because some of it consists of fundamental investigations of how things work, and some of it just doesn't pan out. In general, that's pretty typical of advances in both the sciences and technology. As many commenters have noted, making people aware of what other engineers are thinking up can be inspiring.
Thanks Nadine, glad you enjoyed the post. Even though, as Lou noted it's not a great video and the movements of the robot are rather crude, it's still fun to watch. I thought the prosthetics apps seemed a bit far-fetched, but the search-and-rescue ones make sense for navigating tight spaces and acting as a type of sentinel by lighting up. What I'd like to see is the untethered stage of this beastie.
I agree, Chuck. It would help to see what they mean about tight spaces. My guess is that since it's squishy, it can fit into places that a "hard" robot would not be able to fit through. However, it's still tethered, so that could be a hindrance to maneuverability.
Rob, I think you nailed that--surveillance is supposed to be one of the major apps this robot would be good for. I can see it taking many different forms, too. Hope they get a better video for the next rev.
Even in the video you posted, Ann, you can see that this robot would be able to squeeze through a small area. It has a gummy worm aspect of flexibility. If they can move beyond a tether -- say, with the flexibile battery you wrote about last week -- http://www.designnews.com/author.asp?section_id=1392&doc_id=249722 -- this could go through all sorts of small spaces.
With major product releases coming from big names like Sony, Microsoft, and Samsung, and big investments by companies like Facebook, 2015 could be the year that virtual reality (VR) and augmented reality (AR) finally pop. Here's take a look back at some of the technologies that got us here (for better and worse).
Good engineering designs are those that work in the real world; bad designs are those that don’t. If we agree to set our egos aside and let the real world be our guide, we can resolve nearly any disagreement.
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