On the IndyCar circuit, rules determine strategy. Engines, gearboxes, and chassis must be acquired through prescribed suppliers and are strictly governed. Innovations involving electronics and aerodynamics are also tightly controlled.
Still, engineering matters. Even while operating within the tight constraints of the rules, race teams can make the difference between victory and defeat. By designing and building reliable vehicles with the right electronic, aerodynamic, and mechanical features, engineers can customize the car to the course and driver and provide a competitive edge.
Although IndyCar vehicles are governed by strict rules that limit technological advantages, race teams say that engineering still plays a big role. (Source: Littelfuse)
Here, the race team at KV Racing Technology offers a look at its top five ways to build a more competitive car.
1. Design for reliability. When it comes to IndyCar, race aficionados like to talk about raw power, but engineers identify vehicle reliability as the most important way to get a winning edge. They point out that IndyCar history is rife with examples of vehicles that roared around the speedway until some minor component failed. (In 1967, Parnelli Jones' famed Turbocar served as a prime example of the importance of reliability. The vehicle led with three laps to go but had to drop out after a transmission bearing broke.) That's why race teams need to ensure that every component -- from engines and gearboxes to sensors and microcontrollers -- are ready on race day. "Assembly and preparation has to be top flight," Mark Johnson, general manager of KV Racing, told us. "First and foremost, you have to have a reliable car."
2. Employ a sophisticated damper program. On a road course, such as the Long Beach Grand Prix, shock absorbers may be the single most important component on a race team's list. Unlike engines and gearboxes, which are tightly controlled by IndyCar, shocks can be adjusted to fit the geometries of the course and the proclivities of the driver. As a result, race teams spend countless hours on shaker rigs that can simulate turns, G-loads, and even little undulations of the road. By running their vehicles on the rigs, engineering teams can optimize the damper settings, making them softer or harder as needed.
As a racing enthusiast, the state of Indycar racing saddens me greatly. The Indianapolis 500 began as a race that encouraged innovation with a minmal set of rules [like a max engine size of 600 CID] and has evolved in the opposite direction. Many of the rule changes are for safety - like smaller engines. The most disappointing thing today is that as the rules continue to narrow, they support the status quo with whatever teams can squeeze out of it. The most blatant reaction was in 1967 when Parnelli Jones looked like he was going to win with 10 miles left and then had a bearing failure [oops - reliability problem]. Jones had qualified his turbine powered car in the top 10 and had shown that he could run ahead of everyone - the reaction of the rules committe could have been to 'tweak the rules' to equalize the turbine, but their reaction was to reduce the turbine intake area by 33% - effectively saying 'we do not want them turbines running here!'. They have been gradually moving to an "everyone races the same car" model ever since. They even want to restrict firmware updates.
OK, got that off of my chest.
With all of the restrictions, teams still have to tune the overall system. Although the cars 'all look alike' just like a casual observer might comment about the compact cars on a rental lot, there is more than one distinct body shape in the Indy photos [at least for this year]. Outside of the aero and mechanical reliability, it looks like evrything else is electronic - lots of opportunity for a tiny edge on the competition.
One thing that I envy about the guys that support these cars - REQUIREMENTS - the marketeers and chrome hangers aren't coming in every week asking for a new feature!!
Yes, That almost always will work on the entertainment type of go-kart tracks. Of course the right moves are still needed. And it is fun to run ahead of the pack coming off the line.
After reiability, which relates to "If you can't finish the race you can't win the race", handling is vitally important. And keeping the tires on the pavement is an important part of handling, a MOST important part. So now areodynamics is one very good way to hold the car to the road, even moreso since the rules don't allow the cars to carry gravity intensifiers or inertia absorbing systems. Presently the cars are l9imited to holding onto the track by means of down force, which is provided by aerodynamics.
The result is that with the limitations on horsepower, which is limited by engine rules, all of the cars are underpowered, at least by the explanation that I got from one driver years ago, " If you can make it all the way around the track without having to back off, you don't have enough power". I have observed that to be totally correct, and I have used that relationship to win some races. But my point is that with all of the cars being a bit underpowered, the only areas left are handling and reliability. And reliability is not exciting to watch.
bob from maine...nice post! You did a good job of summarizing many of the basics about racing seemingly identical cars. Yes, race conditions constantly change, and each car has a different driver...adjustments are needed that most casual race fans are not aware.
At Detroit's Belle Isle Gran Prix last weekend, Dario Franchitti improved from a 15th start to 2nd place finish. ...that's good racing by Dario and team!
There are an incredible number of variables that need attention when setting up a race car. Engines are not the same, close maybe but not identical. When maximum torque occurs and how fast it climbs, greatly affect handling, same with horsepower. Two 750 HP engines with the same displacement may have entirely different performance maps depending on the driver and track. Front/rear down-force, tire pressure and pressure build rate are significant. Not every driver is comfortable at driving ten tenths for 100 laps, let alone 500 miles. A driver who can drive 20 laps within 1/10th of a second difference per lap while adjusting for wind, temperature, tire pressure, engine variables is a far better calculating machine than the finest computer ever made. The difference between "push hard" and "not so hard" may end up only changing the lap time by 2 or 3 tenths of a second but may extend the life of a component by a hundred miles. The rules package has made Indy racing somewhat less fun for the casual race fan who sees a 500 mile parade of identical looking cars interrupted by occasional crashes. It in no way diminishes the remarkable success achieved by the winning team.
Bituminous concrete is a poor substitute for cementitious concrete. The epoxy-cementitious concrete patch seemed to be good enough. I worried about the new bituminous patch at turn 5 but with only 15 additional laps it wasn't tested.
Another concern that bothered me,... The edge of the track has a low and curvingly tapered curb rising maybe 4 inches. The plan layout was such that round radiuses were used in the corners with a relatively short radius.
At turn 5 and 6 and 4 the cars were overriding the curb on one side so clearly the vacuum must be broken when this happens. I suspect that a proper plan ought to be developed so that they can turn the corners without riding the curb.
Seems like a simulation needs to be created for track layout to avoid lift off on the corners.
From my perspective, Detroit needs to be configured with a new layout and with a complete resurfacing with epoxie reinforced concrete or with a reinforced bituminous concrete surface.
Tests and Driver opinion should be input.
Bill Allison long ago said that we were going too fast and that losing a driver here and there was unacceptable. Satisfying the crowd's blood lust is not acceptable either. Surely someone must have thrown up at the Colloseum in Rome.
Architect is right about the IndyCar race this past weekend. Because all the cars need to be "spec" machines, they all look alike except for the paint. Now I believe next year other manufacturers can offer "aero kits" which supposedly will make the cars a little different but how much is anyone's guess.
Roger Penske himself said the cars are essentially giant vacuum cleaners and literally sucked up the temporary asphalt. One could argue that using asphalt to patch a concrete surface was just asking for it, but I will focus instead on the huge amount of downforce these cars create.
The reason why the teams spend so much time on shock absorbers, suspension tuning, and CFD is to make sure the car stays firmly planted to road surface so the aerodynamics can work. There is way too much attention being given to making sure the attitude angle and ride height don't vary much. Springs are incredibly stiff. Shocks are close to be overdamped. All in the name of aero.
While certainly some downforce is necessary to keep the cars from flying off the road, the huge amount now generated is clearly excessive. It is said that the current IndyCars generate 2 - 4 times the car weight in downforce. That seems absurdly high. It makes marginal drivers the equal of really good ones. To me, racing is about car control, not having the guts (or stupidity) to plant your right foot firmly to the floor and hang on.
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