Looking at the 3D TV market as a key opportunity? Mentor Graphics has just announced a multimedia platform that aims to help. The company’s new 3D TV Multimedia Verification platform expands its presence in the digital TV design arena with a tool set that enables designers to develop and test their software against multiple 3D TV formats on their systems-on-chip (SoC) before actual silicon is available.
The platform consists of the Veloce family of emulators and the iSolve Multimedia product for HTDV and HDMI 3-D applications. The combo delivers what Mentor officials claim is verification at thousands of times faster than software simulation. The reason? Compared with the limited signal-level displays of traditional simulation tools, the Mentor 3D TV Multimedia Verification platform provides direct visualizations of 3-D pictures and frames, Mentor officials explain, resulting in a more productive debug environment to develop cutting-edge 3-D TV products in a shorter time frame.
While the 3-D TV arena is still in the nascent stages, there’s no doubt that interest in 3-D technology is on the rise. A study released by Futuresource Consulting projected that about 15 million 3-D TVs will be in homes across the United States by the end of 2012–a figure that is up from a previous Futuresource study, which estimated that 4 million 3-D TVs were sold worldwide last year and that only 8 million would be purchased globally in 2011.
Still, 3-D TVs are now widely available from a variety of manufacturers, and there’s no reason not to believe that 3-D content and technologies will eventually find their way into mobile devices like smart phones, handheld game consoles and tablets. I suppose now is as good a time as any to hit the ground running with tools that can make deployments easier for system developers.
Truchard will be presented the award at the 2014 Golden Mousetrap Awards ceremony during the co-located events Pacific Design & Manufacturing, MD&M West, WestPack, PLASTEC West, Electronics West, ATX West, and AeroCon.
Robots that walk have come a long way from simple barebones walking machines or pairs of legs without an upper body and head. Much of the research these days focuses on making more humanoid robots. But they are not all created equal.
The IEEE Computer Society has named the top 10 trends for 2014. You can expect the convergence of cloud computing and mobile devices, advances in health care data and devices, as well as privacy issues in social media to make the headlines. And 3D printing came out of nowhere to make a big splash.
For industrial control applications, or even a simple assembly line, that machine can go almost 24/7 without a break. But what happens when the task is a little more complex? That’s where the “smart” machine would come in. The smart machine is one that has some simple (or complex in some cases) processing capability to be able to adapt to changing conditions. Such machines are suited for a host of applications, including automotive, aerospace, defense, medical, computers and electronics, telecommunications, consumer goods, and so on. This discussion will examine what’s possible with smart machines, and what tradeoffs need to be made to implement such a solution.