HOME  |  NEWS  |  BLOGS  |  MESSAGES  |  FEATURES  |  VIDEOS  |  WEBINARS  |  INDUSTRIES  |  FOCUS ON FUNDAMENTALS
  |  REGISTER  |  LOGIN  |  HELP
Blogs
Guest Blogs

Heterogeneous Multicore & the Future of Vision Systems

NO RATINGS
< Previous Page 2 / 2
View Comments: Newest First|Oldest First|Threaded View
muhammadali201
User Rank
Iron
Re: distributing too
muhammadali201   12/18/2012 11:55:22 PM
NO RATINGS
Cabe,

Can you pleae give few examples of "Re-Inventing The Wheel in this area". My understanding is that most of the repetitive tasks are provided by vendors in the form of libraries / built-in functions.

 

 

Cadman-LT
User Rank
Platinum
Re: The role of multicore
Cadman-LT   12/10/2012 4:44:34 AM
NO RATINGS
I agree. 

Charles Murray
User Rank
Blogger
The role of multicore
Charles Murray   12/7/2012 6:54:23 PM
NO RATINGS
A very nice look at the role of multicore in future vision systems. Multicore seems like a natural for real-world vision systems going forward.

Cabe Atwell
User Rank
Blogger
Re: distributing too
Cabe Atwell   12/7/2012 6:16:10 PM
NO RATINGS
Image analysis and machine vision should be an open-source field. I don't want to re-invent the wheel in this area. I have a few applications I would love to use such tech in, but I have shied away from the task due to the daunting work in entails.

Agreed, the camera should just take pictures. The high-level work should be handled by more powerful computer systems.

C

naperlou
User Rank
Blogger
distributing too
naperlou   12/7/2012 10:47:01 AM
NO RATINGS
One approach that is being used is distributing the processing as well.  Many of the high level functions do not need to be performed at the camera level.  Putting the "low level" image functions in the camera reduces the amount of data that needs to be transmitted.  The systems you speak of are capable of going through feature extraction at the camera level and then communicating that higher level information to a centralized system (or a hierarichy of processors) to provide system function.

Partner Zone
More Blogs from Guest Blogs
Iterative design — the cycle of prototyping, testing, analyzing, and refining a product — existed long before additive manufacturing, but it has never been as efficient and approachable as it is today with 3D printing.
People usually think of a time constant as the time it takes a first order system to change 63% of the way to the steady state value in response to a step change in the input -- it’s basically a measure of the responsiveness of the system. This is true, but in reality, time constants are often not constant. They can change just like system gains change as the environment or the geometry of the system changes.
At its core, sound is a relatively simple natural phenomenon caused by pressure pulsations or vibrations propagating through various mediums in the world around us. Studies have shown that the complete absence of sound can drive a person insane, causing them to experience hallucinations. Likewise, loud and overwhelming sound can have the same effect. This especially holds true in manufacturing and plant environments where loud noises are the norm.
The tech industry is no stranger to crowdsourcing funding for new projects, and the team at element14 are no strangers to crowdsourcing ideas for new projects through its design competitions. But what about crowdsourcing new components?
It has been common wisdom of late that anything you needed to manufacture could be made more cost-effectively on foreign shores. Following World War II, the label “Made in Japan” was as ubiquitous as is the “Made in China” version today and often had very similar -- not always positive -- connotations. Along the way, Korea, Indonesia, Malaysia, and other Pacific-rim nations have each had their turn at being the preferred low-cost alternative to manufacturing here in the US.
Design News Webinar Series
11/19/2014 11:00 a.m. California / 2:00 p.m. New York
11/6/2014 11:00 a.m. California / 2:00 p.m. New York
10/7/2014 8:00 a.m. California / 11:00 a.m. New York
12/11/2014 8:00 a.m. California / 11:00 a.m. New York
Quick Poll
The Continuing Education Center offers engineers an entirely new way to get the education they need to formulate next-generation solutions.
Nov 17 - 21, Analog Design for the Digital World
SEMESTERS: 1  |  2  |  3  |  4  |  5  |  6


Focus on Fundamentals consists of 45-minute on-line classes that cover a host of technologies. You learn without leaving the comfort of your desk. All classes are taught by subject-matter experts and all are archived. So if you can't attend live, attend at your convenience.
Last Archived Class
Sponsored by Littelfuse
Learn More   |   Login   |   Archived Classes
Twitter Feed
Design News Twitter Feed
Like Us on Facebook

Sponsored Content

Technology Marketplace

Copyright © 2014 UBM Canon, A UBM company, All rights reserved. Privacy Policy | Terms of Service