We didn't always call it time to market. In simpler times, it was just called getting the project done, out to door, shipped, and so on. A more formal definition for time to market is "the length of time taken in the product development process from conception of an idea to a finished product."
Admittedly, when a project actually starts and finishes is somewhat fuzzy and varies from company to company, as well as industry to industry. In addition, everyone agrees to a schedule, but all hardily approve when someone has to slip the schedule. What I do know is that this time has gotten shorter. Thirty-five years ago, when I started a project, I would go look at the data books, brainstorm with co-workers, and call a couple of key reps to get information. They would make recommendations and send more datasheets or part samples. Time was measured in weeks, with a resolution of days.
Now, when I am given a project, I scour the Internet for technical information, visit some forums, occasionally talk with a key rep, and order samples with next-day shipping. I can even usually download any software tools I'll need, giving me immediate access, and Internet tutorials make learning a snap. Time is now measured in days, with a resolution of hours. I dare not think what design will be like in 35 more years.
Of course, I always gave lip service to the schedule and didn't take it seriously until I worked for a university doing underwater acoustics. Here, the end of the project was defined as when the ship set sail. (I don't know why they still say "set sail" when none of the research ships I have been on ever had a sail.) Other markets have more drastic deadlines. New model cellphones are introduced at the Mobile World Congress every February. If your part is not designed in at that time, you get zero business that year.
One thing I don't like about the formal definition is that it is static. Unless you are a contractor and work for a job house, your product is part of a continuous series of improvements and cost reductions. You work with a group of people who have the highest passion and knowledge of a particular market. (I once met a customer who could tell me the brand and model of every automatic faucet at all the major airports. Want to guess what that customer made?) Your project may not even be complete before the follow-on product design is started. In this light, a market is more like a series of books.
I will give two examples of time to market using experience with my present firm.
Capacitive touch sensors
Cypress got into the capacitive touch sensing business when our president came over, threw an iPod click wheel on the table, and said, "Can we do this?" Our answer was, "Maybe." I define capacitive touch sensing as the ability to measure capacitance and the smarts to do something with the data.
Because Cypress makes a reconfigurable system on a chip, it took us about six weeks to measure capacitance reliably. It then took us two years to figure out what to do with the data. The knowledge to process the data came one mistake at a time, and we made many, many mistakes.
We learned that rejection of water droplets was important when a treadmill company had a user drop a bead of sweat on the speed increase button. We learned temperature can change quickly when buttons are exposed to the sun and cause a correspondingly rapid shift in the capacitance baseline. We learned that radio frequency interference (RFI) affects performance, as does isolated charger noise. We even learned that static electricity is a burst of white-like noise (that was a problem that took a while to solve).
In my experience, you can build a project that's "perfect". In general, you will see the cloud of dust your competition has generated from building someting that has bells and whistles and a working core functionality, with bug fixes and other upgrades seen in future iterations. Very good article.
I was in the industrial test systems business for many years, and although requirements would sometimes change a bit, the very first part of the project was always deciding what the actual requirements were. The unknown target is hard to hit unless you are REALLY LUCKY! Everything after that was "just" engineering. And the time to market was at most 18 weeks, from receipt of purchase order to delivery of a perfectly working system. And, to make it more interesting, the only possible way to make money was to get it right the very first time.
I realize that the pressure on consumer products may be more, but only because of the advertising and the need to beat the competition. But for those products it really does not seem to matter if they are unreliable, or if they only last a few weeks, because the common perception is that they are all trow-away junk.
In addition, I would like to point out the underlying conflict that many engineers have with "time to market" vs "build it right the first time".
The sad fact is in a industry based on rapidly changing technology, it is nearly impossible to get a 100% complete product definition/requirement, that will remain stable during the course for even the quickest development cycle.
Simply making it right the first time.. is not good enough, because the definition for the product is generally flawed and will change before you can create it. I have not seen any method that eliminates this. Management/customers simply must have something to be critical of, they cannot completely define product before hand. They only "know" when it is "right" after they have seen when it isn't "right".
What remains is a variation on what has been presented. The importance of not just "time to market" but a pragmatic choice of expected revision cycle time.
During the creation of most teams .. this means less focus on the product , more focus on speeding up the revision cycle time.. basically, assuming the product definition is never stagnate.
AKA .... Learning the mistakes/pitfalls/product re-definitions as fast a possible.
Taken from the software development world.. "RAD" techniques.
Thanks for this very interesting article. It makes you realize that even with sophisticated planning and development tools, there is tremendous value in the team that invests time and resources into complex problems. Gives me new respect for engineering teams involved in complex system design.
I enjoyed the time to market article. In the industries I have bee associated with it was termed "Rapid Commercialization"
In one company we took product developemet time from an average of two years to an average of six months without sacraficing quality. This was accomplished by the extensive use of PTC products, applying FMEA, getting Vendors and Manufactuing involved at the start of the project.
I know that this is not possible with all types of products but developing a system for design, design valadtion and manufactuing/vendor participation is always positive.
The thing to remember is that in the world market it is not only getting there before the competion with new product, but the quality and cost must be there as well.
Or perhaps the worst is the overly anxious marketing VP leaking press releases for the next generation product before engineering has a grasp on the new technologies- like, er, the iPad 6. It hasn't been officially announced yet, as there are a few bugs to be worked out- like the 60" virtual screen, iMax theatre sound, thought control keyboard, and a power cell that runs on bad breath.
But it should be out by Christmas, if the Apple production facility can just keep their key assembly line workers from jumping out the top floor windows...
Cell phone companies announcing products, and they selling them a few weeks later has made everyone impatient with delay. I think there is something fun and worthwhile in waiting. (If it is only the realization, you didn't really need the item after all.)
Great article. It clearly illustrates how the term "time to market" has become so important, especially in electronics. In electronics, the time window is incredibly small and the development effort, especially relative to embedded software, is so hard to accurately estimate. Combine the situations described here with the tendenancy for engineers to be working on more projects than ever, and you realize why engineering is turning into such a pressure cooker.
I find the challenge exciting when it comes time to troubleshoot unexpected problems. Perhaps it is the fact that I was an electronics technician before I became an engineer. Getting one's hands dirty, or as I tell my wife, sweating over a hot transistor all day, is the best part of my job. Sweat dropping on a touchpad causing problems is right up my alley!
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