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Video: Augmented Reality for Mechanical Design

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Cabe Atwell
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VR first
Cabe Atwell   2/18/2013 7:21:17 PM
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People will see these augmented reality objects through a small tablet or phone screen, can it truly show the size properly? Perhaps when virtual reality glasses like Google Glass or Oculus Rift will have to become more mainstream to deliver the true shape and size of a virtual object in 3D space.

C

apresher
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Augmented Reality
apresher   2/19/2013 8:36:11 AM
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Rick, Excellent article and video. There's no question about whether seeing things from a different perspective spurs the creative process and the refinement of ideas. Augmented reality for mechanical design makes sense, especially with new tools that make it possible becoming readily available and easily used.  Thanks.

TJ McDermott
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Re: VR first
TJ McDermott   2/20/2013 2:24:48 PM
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I think one can, Cabe.

You don't need a 100" flat-screen television to have a show in full-scale life size, right?  Well, maybe you do have one, but it's not needed.  Immersing oneself in what a display shows doesn't mean it must be full scale.

That said, bigger is better!

Cabe Atwell
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Re: VR first
Cabe Atwell   2/20/2013 4:40:44 PM
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VR systems are small screens in reality, but immerse the user. I think that tech will revolutionize and make Augmented Reality more mainstream. Just a thought.

C

Rick Chin
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Re: VR first
Rick Chin   2/25/2013 12:18:56 PM
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Hi All,

Thanks for the feedback. It is true that the tablet does not provide an immersive experience, but it does give an accurate sense of scale since the model you see on the screen is sized correctly relative to the background scene.  Having this context is invaluable at early stages of the design.

Our first prototype of AR did actually use AR glasses.  It was very cool to get the stereo view, but we found that the glasses didn't provide the immersive experience we expected.  The camera and screen performance was not yet good enough, and the screen didn't cover most of your field of view.  We later turned to the iPad because the both the camera and screen where much better.  It also did not setup a false expectation for immersion.  I hope you find this extra info about the project useful.

Thanks again for the feedback!  I hope you get the opportunity to try it out.

Thanks,

Rick Chin

Cabe Atwell
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Re: VR first
Cabe Atwell   2/25/2013 2:55:16 PM
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Rich Chin,

Look into the Oculus Rift. It might be the answer to all your AR needs.

C

Ann R. Thryft
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Re: VR first
Ann R. Thryft   2/26/2013 3:41:28 PM
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Wow, this is amazing. I realize this is your company's product, but thanks for reporting on it. I bet it will do a lot for design.

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