Workplace ergonomics is getting a lot of nationwide attention in response to a sharp increase in incidents of repetitive-strain injuries resulting in musculoskeletal disorders, such as carpal tunnel syndrome. Occupational diseases often mean repeated surgery, intractable pain, inability to work, time off for the affected employee and, ultimately, higher costs for the employer.
Below are four steps a company can take to address this growing problem.
Review tasks for risk factors: The first step to correcting problems is to understand the key workplace ergonomic risk factors, and review work tasks in your operation to see which ones apply. This can make a tremendous difference, since occupational safety professionals estimate that reducing physical stresses could eliminate as much as half the serious injuries that happen each year.
Control risk factors with engineering and administrative controls, and personal equipment, where it is effective: Engineering controls to improve ergonomic risks may include changing the way parts and materials are transported, or changing the process to reduce how workers are exposed to risk factors.
Understand how to make the work space work ergonomically: With any task, selecting the proper tool is crucial. The key is to understand the work process and employee’s safety needs. After identifying the likely risk factors in an operation, develop a safer work environment by carefully selecting the tools and work stations workers will use.
Use work station design principles to improve ergonomics: The following strategies typically yield safe work environments: make the work station adjustable, locate materials to reduce twisting, avoid static loads and fixed work postures, set the work surface to the particular task, provide adjustable chairs, allow workers to alternate between standing and sitting, support the limbs, use gravity, design for proper movements, consider computer monitors, provide simple dials and displays, and consider overall environmental conditions.
The only postioning of the monitor (besides how far away it is) that I agree with is just slightly lower than your line of sight. So your eyes are not straining to look up. As far as a desk goes....I stopped using desks years ago.....I sit on a couch or lazy boy...make up your own way that makes that work for you....I have! I HATE desks!...lol well, unless I built them
I agree. As for me, I'd love to "write" and/or edit, change programs, go online, etc., just by dancing to Jimi Hendrix in front of a Kinect-equipped computer. Or whatever we'd be calling it by then. But that means we'd have to be able to program our own individual Kinect-type device, or somehow configure it, to respond to our own individual body motions.
The age of touch could soon come to an end. From smartphones and smartwatches, to home devices, to in-car infotainment systems, touch is no longer the primary user interface. Technology market leaders are driving a migration from touch to voice as a user interface.
Soft starter technology has become a way to mitigate startup stressors by moderating a motor’s voltage supply during the machine start-up phase, slowly ramping it up and effectively adjusting the machine’s load behavior to protect mechanical components.
Despite the astronomical benefits offered by 3D modeling, it is quite surprising that nearly 75% of the manufacturing industries still perform design operations using 2D CAD systems. What is the reason that keeps companies hesitant from adopting 3D technology?
Energy harvesting in particular seems to be moving at an accelerating pace. We now seem to be at a point where it is possible to run low-power systems primarily from energy harvesting sources. This is a big shift from even just a couple of years ago. Three key trends seem to have accelerated this dramatic shift.
ABI Research, a firm based in the UK that specializes in analyzing global connectivity and other emerging technologies, estimates there will be 40.9 billion active wirelessly interconnected “things” by 2020. The driving force is the usual suspect: the Internet of Things.
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