We're expected to cover a wide variety of fields for a given project, including mechanical power transmission, electrical circuit protection, servo driven motion control, hydraulics, pneumatics, magnetics, lubrication, optics, and chemical compatibility. That's a pretty diverse list. The term "engineer" is used as a catchall, but it doesn't convey the broad list of tasks and fields we must cover to solve that problem.
What are we, then? We're the multi-talented, multi-skilled tool used to solve problems -- society's Swiss Army knife.
Oh, there may be some tasks needing a larger blade than that found on a Swiss Army knife. Some of us are highly specialized. Some focus on one or two aspects of the problem to be solved. One way or the other, we're going to cut right to the heart of the problem.
Even though National Engineers Week has passed, get the word out -- tell people what sort of knife you are.
I like the Swiss Army knife analogy, TJ. And I think today's engineers have an ever-expanded palette of disciplines, methodologies, and specialty areas that they are expected to be versed in for problem solving. That said, what specific skill areas do you think are ever more critical to have in the engineer's so-called knife repetoire?
T.J., this is a great concise summary of what engineers do. I might add "negotiator" (working with manufacturing, purchasing, etc. in order to balance their needs without sacrificing product performance), and sometimes "policeman" (making sure that everything is being done according to the design specification).
For those of us who work with legacy designs, you could also add "historian" -- reviewing design history to see why a particular decision was made, or how a particular problem was tackled in the past. (Depending on how far back the legacy designs go, "archaeologist" might be a better term for this).
The common theme underlying all of the roles you mentioned is problem solving. It's worth nothing that, even though the problems we are tasked with solving are technical in nature, it takes more than just technical skills to solve them. In spite of the stereotype of the antisocial engineer, it actually takes a lot of people skills, too.
Hi TJ, I'm delighted you included "a writer" in your list of the disciplines required of an engineer. As a journalist covering engineering, I've long been impressed by the writing skills of engineers. Of course that may be engineers who took their high school and college education at a time when writing was emphasized for all disciplines.
Rob, you are so right on with that comment. My father was a designer at a government electronics lab. He always stressed the ability to write for engineers. He saw too many of the engineers he worked with getting little or no credit for their ideas because someone else had to be brought in to write them up.
Another way to look at engineering that I like is that engineering is creative.I know there are engineers that are mostly involved in operations and maintenance, but those activities can require creativity at times.
I have had the wonderful opportunity to work in design in the spacecraft and many other industries where what you are doing has never been done before.This really brings out creativity in engineering.On one project we had a group of PhD Physicists whose job title was phenomenologist.They were there to answer a specific question about what the system we were designing was meant to deal with.Their role, as with many scientists doing science, was to describe nature.That can be very challenging.Often though, to do that they have to design instruments, etc.That is really engineering, not pure science.
Good writing skills are absolutely essential as an engineer. Well-written reports, specifications, and other documents are indispensible. It's important to be able to communicate technical ideas effectively to both technical and non-technical audiences. And "effective communication" means more than PowerPoint slides.
More and more, engineers are also managers coordinating a wide range of activities and specialists to get specific projects done. While it may take some away from hands-on work they do themselves, engineering leadership and oversight is an important role. Engineers in management may seem to be an oxymoron to some, especially those who have taken Dilbert too seriously over the years.
With patent law and regulatory needs, writing continues to be even more important to the engineer. The regulatory needs is becoming incresingly important in medical, aerospace, and civil engineering fields.
The "hands-on" stuff is the most fun, but the project management, financial, computer skills, and good communication continues to be a greater part of the job. I think PLC programming knowledge continues to become a more valuable skill.
The higher math has largely been replaced by less intuitively-elegant computer numeric methods. Thankfully some of the newer representations provide graphical outputs that again provide more intuitive insight.
It seems more common that you work collaboratively on all projects. If you have other engineers in the facility, it pays to network and know the specialized skills and knowledge of each. Then you can pull in the right consultant for advice that corresponds to their in-depth knowledge.
Hopefully I got everone, but, the prize for vocabulary must go to LOU! That is the first time Ihave ever seen the word phenomenologist used correctly in my life! You all may want to consult (a new) Webster's to select exactly what part of the defination you prefer.
In the any case the single most appreciated definition of a good engineer, I believe, has to beTEACHER. Only when one is proficent in ones own discipline can one teach, in depth to others, the multiplcity of talents needed to be proficent as a multifacited engineer; as I also believe most DN readers are.
I really like the Swiss Army Knife definition and agree with the commenters who've said that engineers must be writers, which is especially true for those engineers who must write specifications. As for the detective, that has been proven over and over again in our Sherlock Ohms columns, and never better-evidenced than by today's story about hairballs. No definition other than "detective" could amply describe the engineer who solved that problem.
Iterative design — the cycle of prototyping, testing, analyzing, and refining a product — existed long before additive manufacturing, but it has never been as efficient and approachable as it is today with 3D printing.
People usually think of a time constant as the time it takes a first order system to change 63% of the way to the steady state value in response to a step change in the input -- it’s basically a measure of the responsiveness of the system. This is true, but in reality, time constants are often not constant. They can change just like system gains change as the environment or the geometry of the system changes.
At its core, sound is a relatively simple natural phenomenon caused by pressure pulsations or vibrations propagating through various mediums in the world around us. Studies have shown that the complete absence of sound can drive a person insane, causing them to experience hallucinations. Likewise, loud and overwhelming sound can have the same effect. This especially holds true in manufacturing and plant environments where loud noises are the norm.
The tech industry is no stranger to crowdsourcing funding for new projects, and the team at element14 are no strangers to crowdsourcing ideas for new projects through its design competitions. But what about crowdsourcing new components?
It has been common wisdom of late that anything you needed to manufacture could be made more cost-effectively on foreign shores. Following World War II, the label “Made in Japan” was as ubiquitous as is the “Made in China” version today and often had very similar -- not always positive -- connotations. Along the way, Korea, Indonesia, Malaysia, and other Pacific-rim nations have each had their turn at being the preferred low-cost alternative to manufacturing here in the US.
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