Glenn Johnson, an electrical engineer, wanted to help his sister. She has cerebral palsy, which makes it difficult for her to manipulate modern electronics. Glenn’s goal was to modify a Kindle into a gadget his sister could use.
He took the controls from a children’s V.Reader, which has large controls that his sister could use easily. Each silicone button on the V.Reader has two wires attached. He routed those wires into the Kindle’s interface board. The result is a Kindle that can be manipulated by his sister. He calls his gadget the Frankenkindle.
This is what your completed Frankenkindle will look like.
To program the Teensy++ board, you'll need the Arduino software, as well as a utility to program the Teensy itself.
The final showdown is under way in our first-ever Gadget Freak of the Year contest. Who will win an all-expenses-paid trip to the Pacific Design & Manufacturing Show? It's up to you, dear readers, to tell us.
For industrial control applications, or even a simple assembly line, that machine can go almost 24/7 without a break. But what happens when the task is a little more complex? That’s where the “smart” machine would come in. The smart machine is one that has some simple (or complex in some cases) processing capability to be able to adapt to changing conditions. Such machines are suited for a host of applications, including automotive, aerospace, defense, medical, computers and electronics, telecommunications, consumer goods, and so on. This discussion will examine what’s possible with smart machines, and what tradeoffs need to be made to implement such a solution.