Content tagged with Consumer Electronics
posted in March 2013
Video: Crowdsourcing App Helps Space Agency Improve Robots
A free iPhone video game app turns your Parrot AR.Drone into a simulated spacecraft, which you can use to simulate docking on the International Space Station. You get points for accuracy and speed, and the European Space Agency gets tons of data to help make better space robots.
Results: Your Opinions on a Design Ideas Forum
Engineering Materials 3/25/2013
Here's a summary of your ideas for starting a Design Ideas forum that poses design problems and asks for input from the community to help solve them in innovative ways. We also ask for a bit more feedback to help fine-tune things.
'Internet Snacking' Coming to GM Vehicles
Electronics News 3/6/2013
In the auto industry's biggest move yet to build connected cars, General Motors plans to install 4G data modems on millions of its future vehicles, enabling them to serve as Internet hotspots.
What's Your Opinion on a Design Ideas Forum?
Engineering Materials 3/6/2013
What do you think about starting a forum on Design News that focuses on innovative, problem-solving design ideas where individual engineers and companies can trade comments and suggestions for solving design problems?
Former DARPA official and Google executive Dr. Kaigham Gabriel believes sensor companies think too much like suppliers and need to bring their products closer to the consumer.
One way to keep a Formula One racing team moving at breakneck speed in the pit and at the test facility is to bring CAD drawings of the racing vehicle’s parts down to the test facility and even out to the track.
Most of us would just as soon step on a cockroach rather than study it, but that’s just what researchers at UC Berkeley did in the pursuit of building small, nimble robots suitable for disaster-recovery and search-and-rescue missions.
Engineers at Festo were inspired by how a caterpillar builds its cocoon when designing its new 3D Cocooner printer.
Design engineers need to prepare for a future in which their electronic products will use not just one or two, but possibly many user interfaces that involve touch, vision, gestures, and even eye movements.
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