Content tagged with Consumer Electronics
posted in December 2013
Quintic's Chipset Is Optimized for Wearable Tech
Product News 12/27/2013
Quintic's 9020 is the first product from the company’s wearable platform roadmap, which aims to provide specific chipsets with better battery life, increased wireless performance, and other enhancements. It also offers a more sophisticated sensor fusion algorithm, which provides more local intelligence.
Slideshow: 3D Printed ABS & Nylon 12 Get Stronger, Tougher
Engineering Materials 12/16/2013
Stratasys has introduced two 3D printing materials stronger than their predecessors: the second generation of digital ABS for Objet Connex multimaterial 3D printers and FDM Nylon 12, which is designed for the company's Fortus 3D Production Systems.
IEEE’s Top 10 Tech Trends for 2014
The IEEE Computer Society has named the top 10 trends for 2014. You can expect the convergence of cloud computing and mobile devices, advances in health care data and devices, as well as privacy issues in social media to make the headlines. And 3D printing came out of nowhere to make a big splash.
Teardown: Inside the Xbox One Kinect
Product News 12/2/2013
Hot on the heels of the Xbox One teardown, the iFixit team is cracking open the Kinect 2.0, the fully re-engineered next-gen version of Microsoft's voice, vision, and motion control accessory.
Major changes are happening in the world of 3D printing and additive manufacturing materials, machines, and software. If the industry -- and the design engineers and OEMs it serves -- are to grow, all three areas must become much more tightly integrated.
Americans spent more than $60B on their pets in 2015. Folks are definitely spending their money on more than dog food. We’re spending on things like dog spas and fancy toys, and as you can imagine, the wearables market is becoming well represented here.
Collaborating researchers in Australia and the United States have discovered nanotechnology for thermophotovoltaic cells that could boost solar-energy harvesting.
Time was when sports equipment was made only from common, everyday, low-tech materials. But now sports equipment has a new, high-tech ingredient that is helping players take their game to the next level.
Every now and then Design News likes to revisit some of our favorite Gadget Freak projects. Robotic hands, manipulated Kindles, and smart recycling cans round out the latest crop.
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