Content tagged with Consumer Electronics
posted in January 2014
Unjamming the Toner Hoppers
Sherlock Ohms 1/27/2014
Sherlock Ohms highlights stories told by engineers who have used their deductive reasoning and technical prowess to troubleshoot and solve the most perplexing engineering mysteries.
2013: Innovations in Automation & Control
Each year, the Golden Mousetrap Awards offer the Design News editorial staff a chance to review the most innovative products of the previous year. In the automation and control area, the process also normally reveals some of the major trends in products and technologies that are making the biggest impacts in manufacturing, since the Golden Mousetrap is all about innovation and forwarding looking designs.
Youíll Need to Test That MIMO Radio
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Weíve assembled a series of classes in our Digi-Key Continuing Education Center called Testing MIMO Radios. While taking these online classes wonít make you an expert, itíll get you much further down the road in your wireless development.
Does Technology Restrict Creativity?
Guest Blogs 1/20/2014
Will future generations lack creativity as technology and design develops, so that we're in a more controlled and creatively limited environment, or are we simply a species that rolls with the times?
Altair Speeds Smartphone Drop Testing
Altair has reduced drop-testing time in smartphones significantly with the use of computer-aided engineering (CAE). The company worked with LG Engineering to create a simulation model that puts a smartphone through its toughest test -- dropping it on a hard surface.
The IoT Impacts Manufacturing, Too
Guest Blogs 1/17/2014
Today, all signs point to the value of the IoT. Itís here, itís not going anywhere, and it has the potential for a multitrillion-dollar worldwide economic impact.
CES 2014: Analog Devices Rolls Out Audio Processor
Product News 1/15/2014
Audio applications ranging from automotive headsets to home speakers may get a boost from a new processor that packs three times as much signal processing capability in a package that's about half the size of its predecessors.
Slideshow: 3D Systems Changes What Engineers Can Do With 3D Printing
Engineering Materials 1/9/2014
3D Systems has introduced printers, services, and software that will change what engineers can do with 3D printing. These include a bigger and faster SLA build volume, another printer that does multiple colors in plastic, one that prints plastic multi-material objects bigger and faster, ceramic 3D printing via the cloud, and a universal print driver.
'Everyday Edisons' Drive Medical Innovation
Guest Blogs 1/9/2014
Edison Nation is a product design and development group with expertise in the consumer, industrial, and medical spaces. In a related TV show, Everyday Edisons, everyday people from around the country submit ideas and prototypes that Edison Nationís experts help bring to life.
Essential Skills for Electrical Engineers
Guest Blogs 1/8/2014
Electrical engineering students learn magnetism, engineering tools of design and analysis, electricity, and mathematics of design and analysis. And theyíre trained to manufacture and design safe and economical products that can enhance the lives of humans.
Former DARPA official and Google executive Dr. Kaigham Gabriel believes sensor companies think too much like suppliers and need to bring their products closer to the consumer.
One way to keep a Formula One racing team moving at breakneck speed in the pit and at the test facility is to bring CAD drawings of the racing vehicleís parts down to the test facility and even out to the track.
Most of us would just as soon step on a cockroach rather than study it, but thatís just what researchers at UC Berkeley did in the pursuit of building small, nimble robots suitable for disaster-recovery and search-and-rescue missions.
Engineers at Festo were inspired by how a caterpillar builds its cocoon when designing its new 3D Cocooner printer.
Design engineers need to prepare for a future in which their electronic products will use not just one or two, but possibly many user interfaces that involve touch, vision, gestures, and even eye movements.
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