Content posted in December 2013
Quintic's Chipset Is Optimized for Wearable Tech
Product News 12/27/2013
Quintic's 9020 is the first product from the companyís wearable platform roadmap, which aims to provide specific chipsets with better battery life, increased wireless performance, and other enhancements. It also offers a more sophisticated sensor fusion algorithm, which provides more local intelligence.
New EV Battery Chemistry Boosts Range, Life
In a bid to boost the viability of lithium-based electric car batteries, a team at Lawrence Berkeley National Laboratory has developed a chemistry that could possibly double an EVís driving range while cutting its battery cost in half.
Innovative Aluminum Comes to the Factory
Product News 12/4/2013
SUS Corp. offers aluminum frames that are designed for use in factories. The frames are used for workstations, assembly shelving, carts, and other factory and assembly support.
Teardown: Inside the Xbox One Kinect
Product News 12/2/2013
Hot on the heels of the Xbox One teardown, the iFixit team is cracking open the Kinect 2.0, the fully re-engineered next-gen version of Microsoft's voice, vision, and motion control accessory.
Former DARPA official and Google executive Dr. Kaigham Gabriel believes sensor companies think too much like suppliers and need to bring their products closer to the consumer.
One way to keep a Formula One racing team moving at breakneck speed in the pit and at the test facility is to bring CAD drawings of the racing vehicleís parts down to the test facility and even out to the track.
Most of us would just as soon step on a cockroach rather than study it, but thatís just what researchers at UC Berkeley did in the pursuit of building small, nimble robots suitable for disaster-recovery and search-and-rescue missions.
Engineers at Festo were inspired by how a caterpillar builds its cocoon when designing its new 3D Cocooner printer.
Design engineers need to prepare for a future in which their electronic products will use not just one or two, but possibly many user interfaces that involve touch, vision, gestures, and even eye movements.
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