Content posted in January 2013
Semester 3 Is Getting Started
If youíve perused Design News at any time over the past 12 months, youíre probably aware that we offer online training through our Continuing Education Center, sponsored by Digi-Key.
The Industrial Internet of Things
One of the biggest stories in automation and control for 2013 could be the continuing emergence of what some have called the Internet of Things, or what General Electric Company is now marketing as the Industrial Internet.
Will One PLC Suffice?
Recent questions on our LinkedIn System & Product Design Engineering group come from a reader who doubles as an industrial automation consultant. See what he has to say and let us know what you think.
Brake Lights Were on the Blink
Sherlock Ohms 1/4/2013
An unsuspecting driver was startled by another driver's horn, after the brake lights on his vehicle did not illuminate before he turned. A $20 switch solved the problem.
C Is for Cookie, Not So Much for Counting
Made by Monkeys 1/3/2013
Attention toy companies -- if you are going to create and sell a toy that teaches kids to count -- like Count 'N Crunch Cookie Monster -- you might want it to count higher than the number three!
Former DARPA official and Google executive Dr. Kaigham Gabriel believes sensor companies think too much like suppliers and need to bring their products closer to the consumer.
One way to keep a Formula One racing team moving at breakneck speed in the pit and at the test facility is to bring CAD drawings of the racing vehicleís parts down to the test facility and even out to the track.
Most of us would just as soon step on a cockroach rather than study it, but thatís just what researchers at UC Berkeley did in the pursuit of building small, nimble robots suitable for disaster-recovery and search-and-rescue missions.
Engineers at Festo were inspired by how a caterpillar builds its cocoon when designing its new 3D Cocooner printer.
Design engineers need to prepare for a future in which their electronic products will use not just one or two, but possibly many user interfaces that involve touch, vision, gestures, and even eye movements.
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